Panic Crew
A multiplayer action/simulation title developed and published on Steam at Ludu Arts, expanding expertise into PC-specific optimizations and Steamworks integration.
- Successfully developed and published the title on Steam
- Engineered a custom Networking Bridge for Dissonance Voice Chat to support Photon Fusion (Shared Mode)
- Implemented a network-synced pedestrian system for deterministic AI behavior across all multiplayer clients
Parking Master Multiplayer 2
A large-scale open-world multiplayer driving and parking game with 30M+ downloads, reaching Top #20 Grossing in US Racing. Built with Unity and Photon PUN featuring deep vehicle customization and expansive maps.
- Implemented backend systems using Firebase, PlayFab, and Azure
- Built gameplay systems: season pass, chest rewards, missions, vehicle customization
- Developed custom Unity editor tools for rapid iteration
- Optimized memory & loading with Unity Addressables
- Integrated Photon Chat and managed multiplayer sessions
- Developed Live-Ops features and A/B testing systems
Drag Clash
A fast-paced multiplayer drag racing game focused on real-time precision and low-latency competition, built with Photon Quantum 3 and ECS architecture.
- Developed real-time multiplayer race systems using Photon Quantum 3 and ECS
- Implemented low-latency networking for competitive drag racing
- Integrated Nakama-Hiro for player systems and matchmaking
- Created Photon–Nakama webhook system for cheat prevention
- Built remote configuration with GrowthBook, scene loader, audio manager, and tutorial system
Parking Master Multiplayer
The first entry in the Parking Master series — an open-world driving game with competitive multiplayer gameplay, reaching 35M+ downloads worldwide.
- Refactored and optimized core game systems for scalability and maintainability
- Rebuilt and reintegrated UI/UX systems for improved user experience and flow