My Projects

Games I've helped bring to life — from pre-production through to live ops and beyond.

Panic Crew
Steam / PC · Multiplayer Action/Simulation · 2025 – Present

Panic Crew

A multiplayer action/simulation title developed and published on Steam at Ludu Arts, expanding expertise into PC-specific optimizations and Steamworks integration.

  • Successfully developed and published the title on Steam
  • Engineered a custom Networking Bridge for Dissonance Voice Chat to support Photon Fusion (Shared Mode)
  • Implemented a network-synced pedestrian system for deterministic AI behavior across all multiplayer clients
Parking Master Multiplayer 2
Midcore · Multiplayer Driving & Parking · 2022 – 2024

Parking Master Multiplayer 2

A large-scale open-world multiplayer driving and parking game with 30M+ downloads, reaching Top #20 Grossing in US Racing. Built with Unity and Photon PUN featuring deep vehicle customization and expansive maps.

  • Implemented backend systems using Firebase, PlayFab, and Azure
  • Built gameplay systems: season pass, chest rewards, missions, vehicle customization
  • Developed custom Unity editor tools for rapid iteration
  • Optimized memory & loading with Unity Addressables
  • Integrated Photon Chat and managed multiplayer sessions
  • Developed Live-Ops features and A/B testing systems
Drag Clash
Casual · Competitive Drag Racing · 2024 – 2025

Drag Clash

A fast-paced multiplayer drag racing game focused on real-time precision and low-latency competition, built with Photon Quantum 3 and ECS architecture.

  • Developed real-time multiplayer race systems using Photon Quantum 3 and ECS
  • Implemented low-latency networking for competitive drag racing
  • Integrated Nakama-Hiro for player systems and matchmaking
  • Created Photon–Nakama webhook system for cheat prevention
  • Built remote configuration with GrowthBook, scene loader, audio manager, and tutorial system
Parking Master Multiplayer
Midcore · Open-World Driving · 2021 – 2022

Parking Master Multiplayer

The first entry in the Parking Master series — an open-world driving game with competitive multiplayer gameplay, reaching 35M+ downloads worldwide.

  • Refactored and optimized core game systems for scalability and maintainability
  • Rebuilt and reintegrated UI/UX systems for improved user experience and flow