Profile
Senior Game Developer with 5+ years of experience in mid-core and casual multiplayer titles reaching 50M+ players. Expert in real-time multiplayer systems, scalable backend integrations, and custom Unity editor tools. Proven track record of leading features from prototyping to live ops with a focus on high-performance and stability.
Professional Experience
Senior Game Developer
Ludu Arts
November 2025 – Present
Successfully developed and published a multiplayer title on Steam, expanding expertise into PC-specific optimizations and Steamworks integration. Leading the technical direction of an unannounced project. Actively mentoring junior developers and establishing engineering best practices.
Panic Crew
- Successfully developed and published the title on Steam
- Engineered a custom Networking Bridge for Dissonance Voice Chat to support Photon Fusion (Shared Mode)
- Implemented a network-synced pedestrian system for deterministic AI behavior across all multiplayer clients
Unannounced Project
- Architecting core systems from the ground up, focusing on performance optimization and real-time multiplayer
- Directing feature development from prototyping to internal testing
- Implementing decoupled architecture using VContainer for Dependency Injection
- Leveraging Claude Code for AI-assisted development workflows
Game Developer
Spektra Games
September 2021 – February 2025
Contributed to games played by over 50 million players worldwide, including Parking Master Multiplayer 2 and two other multiplayer titles. Designed and implemented core gameplay systems and features from the ground up.
Parking Master Multiplayer 2
- Implemented backend systems using Firebase, PlayFab, and Azure
- Worked with Photon PUN & Photon Chat for multiplayer functionality
- Optimized runtime content with Unity Addressables
- Developed custom editor tools, car customization, chest system, and mission system
- Built Live-Ops features: battle pass, special offers, A/B testing
- Worked from inception to launch, contributing to commercial success
Drag Clash
- Developed real-time multiplayer race systems using Photon Quantum 3 and ECS
- Implemented low-latency networking for competitive drag racing
- Integrated Photon-Nakama webhooks to prevent cheating
- Created remote configuration with GrowthBook, scene loader, audio & tutorial systems
Parking Master Multiplayer
- Refactored and optimized game codebase
- Reintegrated UI and UI systems for improved user experience
Indie Game Developer
Personal Projects
2019 – 2020
Worked on two commercial game projects building a strong foundation in Unity and game development. Gained experience with core gameplay systems, data management, UI implementation, and mobile deployment.
Skills
C#
Unity
OOP
Git
Photon Quantum
Photon Fusion
Photon PUN
PlayFab
Nakama
Firebase
Azure
Addressables
ECS
Zenject
VContainer
GrowthBook
Steamworks