Background & Experience

Profile

Senior Game Developer with 5+ years of experience in mid-core and casual multiplayer titles reaching 50M+ players. Expert in real-time multiplayer systems, scalable backend integrations, and custom Unity editor tools. Proven track record of leading features from prototyping to live ops with a focus on high-performance and stability.

Professional Experience

Senior Game Developer
Ludu Arts
November 2025 – Present
Successfully developed and published a multiplayer title on Steam, expanding expertise into PC-specific optimizations and Steamworks integration. Leading the technical direction of an unannounced project. Actively mentoring junior developers and establishing engineering best practices.
Panic Crew
Multiplayer Action/Simulation – Steam/PC
  • Successfully developed and published the title on Steam
  • Engineered a custom Networking Bridge for Dissonance Voice Chat to support Photon Fusion (Shared Mode)
  • Implemented a network-synced pedestrian system for deterministic AI behavior across all multiplayer clients
Unannounced Project
  • Architecting core systems from the ground up, focusing on performance optimization and real-time multiplayer
  • Directing feature development from prototyping to internal testing
  • Implementing decoupled architecture using VContainer for Dependency Injection
  • Leveraging Claude Code for AI-assisted development workflows
Game Developer
Spektra Games
September 2021 – February 2025
Contributed to games played by over 50 million players worldwide, including Parking Master Multiplayer 2 and two other multiplayer titles. Designed and implemented core gameplay systems and features from the ground up.
Parking Master Multiplayer 2
30M+ Downloads · Top #20 Grossing US Racing · 2022–2024
  • Implemented backend systems using Firebase, PlayFab, and Azure
  • Worked with Photon PUN & Photon Chat for multiplayer functionality
  • Optimized runtime content with Unity Addressables
  • Developed custom editor tools, car customization, chest system, and mission system
  • Built Live-Ops features: battle pass, special offers, A/B testing
  • Worked from inception to launch, contributing to commercial success
Drag Clash
Casual Multiplayer Drag Racing · 2024–2025
  • Developed real-time multiplayer race systems using Photon Quantum 3 and ECS
  • Implemented low-latency networking for competitive drag racing
  • Integrated Photon-Nakama webhooks to prevent cheating
  • Created remote configuration with GrowthBook, scene loader, audio & tutorial systems
Parking Master Multiplayer
35M+ Downloads · Midcore Open-World Driving · 2021–2022
  • Refactored and optimized game codebase
  • Reintegrated UI and UI systems for improved user experience
Indie Game Developer
Personal Projects
2019 – 2020
Worked on two commercial game projects building a strong foundation in Unity and game development. Gained experience with core gameplay systems, data management, UI implementation, and mobile deployment.

Skills

C# Unity OOP Git Photon Quantum Photon Fusion Photon PUN PlayFab Nakama Firebase Azure Addressables ECS Zenject VContainer GrowthBook Steamworks